Getting Started¶
Before you begin it is important to understand what a Roguelike is.
Roguelike is a subgenre of role-playing video games characterized by a dungeon crawl through procedurally generated game levels, turn-based gameplay, tile-based graphics, and permanent death of the player-character.
That being said, Python-Roguelike-Framework will do all the heavy lifting and procedurally generate your dungeon for you. All you need to do it define a few configuration settings which we will configure below.
Setup¶
Before we dive in lets make sure you are ready to begin playing arund with the framework.
If you haven’t done so yet, clone the Python-Roguelike-Framework from the repo on github.
git clone https://github.com/jpalladino84/Python-Roguelike-Framework
Once you have the framework downloaded you should install the requirements.
pip install -r requirements.txt
You can test that everything is working by trying to run the game.
./run.py
If everything installed successfully you should see this screen.
Usage¶
If you are new to Python or programming in general this is a good starting point for you. Even if you are an experienced Pythonista I highly recommend reading this section to get a good grasp on what the framework can do.
Python-Roguelike-Framework is meant to be easy to dive right in without having to touch a lot of code.
Each module in this project contains a config.py file. These are where you will define your dungeon and what goes in it. In each config.py you will find a Python dictionary relevant to the module it lives within.
For instance, in the dungeon modules config.py you will define a level like so:
LEVELS = [{
'id': 1,
'name': 'Level One',
'desc': None,
'max_room_size': 14,
'min_room_size': 10,
'max_rooms': 10,
'is_final_level': False,
'items': [],
'monsters': [
ORC,
ORC,
TROLL
]
}]
This will generate a dungeon that will look something like this:
Try playing around with the various configurations in each module. When you are ready move on to the tutorial.